Showing posts with label nonresidential. Show all posts
Showing posts with label nonresidential. Show all posts

Sunday, August 16, 2015

DAY 17: South Wall Bridge

Today's thing is more of a portion of a bigger structure. We have the bridge on the south side of town, which will soon be followed up by a proper gate and a gate house/guard house. :D

(Click images to enlarge)

Tuesday, August 11, 2015

DAY 12: East Gate

After the North Gate in a previous post, the town is gradually taking shape, as the walls keep growing and the East Gate is created. As usual, it comes with some watchtowers, and a decorative portcullis. This gate already has a partial road going out into the rest of the biome built out. :)

(Click images to enlarge)



Monday, August 10, 2015

DAY 11: Guard Barracks

If there's a gate, there's a wall and possibly towers. It also means there would most likely be guards, and those guards will have to be nearby in case trouble arises and they need to defend the gates, right?

Today we have the (fast-growing) town's guard barracks where off-duty guards can get a bit of shuteye, AND be able to spring right into action if necessary. :)

(Click images to enlarge)
View from inside the town
Steps up to the barracks
View from outside the town
View while on the wall

Sunday, August 9, 2015

DAY 10: North Gate

More grand buildings today!

Here we have what is the town's North Gate. The gate itself is flanked by watchtowers and is crowned by an arch. The entryway itself is also arched and comes with a (decorative... lol redstone is a lot of work in itself already... maybe next time..?) portcullis.

Looks like the town is really growing that it now merits not just walls (YES, WE HAVE WALLS NOW) but a grand entry, too! :D

(Click images to enlarge)
North Gate
Entering the gate
Portcullis
Guard tower
Gate. tower, and walls

Saturday, August 8, 2015

DAY 9: Citadel

Looks like Ian is starting to get in the mood for large buildings lately. =)))

Anyway, for today, what we have here is what is apparently a citadel. We still don't know which lord or king or noble is in there, but it looks cool, so why not? :D

(Click on images to enlarge)

View from the inside
Citadel at dusk
Citadel from afar

Friday, August 7, 2015

DAY 8: Windmill

We have a large structure today, and it is none other than the town's windmill! :D

(Click images to enlarge)


A view of the windmill's entrance
Windmill interior

Thursday, August 6, 2015

DAY 7: The Village Inn and Tavern

Right beside the orphanage can be found what (according to Ian) is the village tavern and inn. Two-level, cozy little place with little balconies and such. I've tried to figure our why an orphanage is placed right beside the inn, though, and I imagine it's because it's easier access to food. Or maybe so it's easier for travelers to donate and maybe adopt someone? Or perhaps the orphanage kids do menial tasks for the inn in exchange for food...?

P.S. HOORAY! WE MADE IT THROUGH THE FIRST WEEK!

(Click image to enlarge)

Wednesday, August 5, 2015

DAY 6: The Orphanage

For today, we have what is, according to Ian, the town orphanage. I guess someone has to take care of the local orphans and make sure they become productive members of Minecraft society, or something. Or we've all been playing way too much Skyrim lately (you know which quest I'm talking about, I'm sure). :p

Anyway, a welcoming front stoop + iron door for security = safety. <3

(Click image to enlarge)